New Patch Notes
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Joined: 14th Oct 2018
Rank: Head Admin
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13th Nov 2018

The following updates are now live on PS4, with other platforms to follow next week:
Multiplayer
  • Nuketown MP map added to the Nuketown playlist.
  • Nuketown Featured Playlist added.
Blackout
  • Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills!
  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.
Black Market
  • Blackjack’s Shop added.
We’ve made the following updates to the game on PS4 and Xbox One today, with PC to follow tomorrow:
Gameplay Balance (Multiple Modes)
This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and we’ve called out where certain changes only apply to Multiplayer.
  • Submachine GunsMX9Adjusted 5-hit kill range up to 6m (MP only).
  • Slightly increased ADS move speed.

GKS
  • Adjusted 5-hit kill range up to 3m (MP only).
  • Slightly increased ADS move speed.

Cordite
  • Adjusted 5-hit kill range up to 3m (MP only).
  • Slightly increased ADS move speed.

Spitfire
  • Increased 6-hit kill range by 3m (MP only).
  • Slightly increased ADS move speed.


Assault Rifles
  • Maddox RFBSlightly increased recoil of 1st and 2nd shots.
  • Echo Fire Operator Mod: Removed recoil penalty when equipped.

KN-57
  • Reduced idle sway.
  • Slightly increased 4-hit kill range by 1.5m (MP only).

Rampart 17
  • Reduced idle sway.
  • Slightly reduced recoil of 1st and 3rd shots.
  • Increased 4-hit kill range by 3m (MP only).


Tactical Rifles
  • SwordfishSlightly reduced delay between bursts.
  • Reduced idle sway.
  • Penta Burst Operator Mod: Now implements standard burst delay.


Light Machine Guns
  • TitanReduced ADS speed.
  • Increased sprint-out time.
  • Slightly increased hip-fire spread (MP only).
  • Stock: Slightly reduced movement benefits when equipped (MP only).


Sniper Rifles
  • OutlawSlightly increased fire rate.
  • Greatly reduced idle sway.
  • Slightly increased ADS speed.
  • Updated ADS rechamber animation to make it easier to stay on target.
  • Recoil now centers more reliably.
  • Increased base damage increased by 10, only affecting shots to kill an already-damaged target (MP only).

SDM
  • Added aim-assist while hip-firing.

Koshka
  • Recoil now centers more reliably after the first shot.


Shotguns
  • SG12Reduced visual effect of Strobe Light Operator Mod.
  • Reduced range at which Strobe Light affects aim-assist by 50%.


Attachments
  • Grip IIReduced flinch mitigation.


Specialists
  • AjaxReduced 9-Bang’s flash effect duration by 25%.
  • 9-Bang is now countered more effectively by Tactical Mask.
  • Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.
  • Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped.
  • Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.
  • Added a third-person sound effect for charges 2 and 3 of the 9-Bang.

Prophet
  • Improved Tempest accuracy.
  • Tempest charges attached to players will no longer be destroyed by explosives.
  • Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.

Firebreak
  • The Purifier will now properly damage the Strike Team.

Ruin
  • Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.


Perks
  • Tactical MaskIncreased resistance to 9-Bang, Concussion Grenade, and Razor Wire.

Flak Jacket
  • Increased resistance to explosive damage.

Cold Blooded
  • Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.

Dead Silence
  • Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).


Scorestreaks
  • Strike TeamTeams can now only have one Strike Team active at a time.

Multiplayer
  • Playlist UpdatesEndurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:TDM with 150 score limit, 15 minute time limit.
  • Domination with 200 score round limit, 400 score match limit.
  • Hardpoint with 500 score limit, 10 minute time limit.
  • Kill Confirmed with 120 score limit, 15 minute time limit.

Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).
Hardcore Search & Destroy added to Featured Category.
Gun Game remains in Featured Category.

Spawns
  • Team DeathmatchSpawn adjustments made for Arsenal, Summit, and Silo.

Domination
  • Spawn adjustments made for Arsenal, Summit, and Silo.

Free For All
  • Spawn adjustments made for Arsenal, Summit, and Silo.

Hardpoint
  • Spawn adjustments made for Arsenal, Summit, and Silo.
  • Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.

Control
  • Spawn adjustments made for Arsenal, Summit, and Silo.

Seaside
  • Spawn adjustments made to how the spawn system evaluates enemies on Seaside.

Gridlock
  • Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.


Game Modes
  • Custom GamesResolved an issue that would display friendlies as enemies on round switch in Custom Games.
  • Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives.

Hardcore
  • Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are.
  • Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.
  • Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.
  • Razor Wire no longer does team damage to teammates who melee the Razor Wire.
  • Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.

Heist
  • Seeker Shock Mine cost increased.
  • Hellstorm cost increased.
  • Lightning Strike cost increased.
  • Downed players will now bleed out if the last remaining player suicides.
  • The extraction waypoint is now shown at the start the round of the round.
  • Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.

Search & Destroy
  • Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.
  • Resolved an issue where certain Optics could have a blue or red static background when spectating.


CWL Custom Games
  • Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied.
  • Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules.
  • The following gameplay changes are enabled with this setting:Barricade deals no damage, but still slows.
  • Barricade has reduced health.
  • Razor Wire deals no damage, but still slows.
  • Razor Wire has reduced health.
  • Sensor Dart only lasts 3 seconds, enough for 1 ping.
  • Tac-Deploy has a maximum of 4 spawns before it is destroyed.
  • Tac-Deploy has a reduced duration.
  • Reactor Core deals reduced damage.
  • Hellion Salvo rockets deal reduced splash damage to players.
  • Mesh Mines deal non-lethal damage.


Challenges
  • Hard Stop Challenge
  • Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.


Camo Progression
  • Weapon Reactive CamosResolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.
  • Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater.
  • Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.

Hellion Salvo Launcher
  • Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.


Miscellaneous
  • Resolved a number of issues with camos applying to weapons incorrectly.
  • Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.
  • Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.
  • Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.
  • Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended.

Zombies
  • StabilityGlobalFixed crashes where a player could be disconnected during character banter.
  • Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots.
  • Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies.
  • Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory.
  • Fixed crashes related to invalid zombie spawn positions.
  • Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated.
  • Fixed crashes that could occur when players disconnected at specific times while downed.
  • Fixed a crash that could occur when using Nowhere But There.
  • Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation.
  • Fixed a crash that could occur when a player disconnected from their party while being revived.
  • Fixed a crash that could occur when a player disconnected during the Game Over screen.
  • Fixed a crash that could occur when reloading with Electric Burst active.
  • Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated.

IX
  • Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object.
  • Fixed a Theater crash that could occur when spectating a Homunculus de-spawn.
  • Fixed a crash that could occur during a voiceover during the Main Quest.
  • Fixed a crash that could occur during the Death of Orion quest.
  • Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item.
  • Fixed a crash that could occur when a player completes a challenge in IX.

Blood of the Dead
  • Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost).
  • Fixed a crash that could occur if the player disconnected from the party while using the Overkill.
  • Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map.

Classified
  • Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments.
  • Fixed a crash that could occur when a player disconnected while teleporting.
  • Fixed a crash that could occur during character banter in Special Rounds.
  • Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush.

Voyage of Despair
  • Fixed a crash that could occur when a player stood on a portal during the Main Quest.
  • Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie.
  • Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg.


Gameplay
  • GlobalIncreased weapon reload speed when player has all 4 Perks.
  • Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled.
  • Resolved an issue where certain weapons could not properly apply attachments in the Armory.
  • Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped.
  • Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default.
  • Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks.
  • Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra.
  • Resolved an issue with delayed power-up spawns when using Extra Credit.
  • Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon.
  • Resolved an issue where the XP value could turn negative when the player doesn’t earn XP in game after achieving Prestige Master.
  • Resolved an issue that caused players’ reload speed to be increased when standing near another player using the Path of Sorrows.

Blood of the Dead
  • Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack.
  • Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step.
  • Resolved an issue where multiple Kronoriums could spawn.
  • Resolved an issue with the Magmagat taking other weapon properties when stowed.
  • Resolved an issue where the Blue Wolf Glyph didn’t appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hell’s Redeemer Quest.

IX
  • Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhalla’s lightning bolt attack.
  • Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies.
  • Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate.
  • Resolved an issue with Gladiator pathing getting stuck in the boss fight arena.
  • Resolved a visual issue with the Storm Spikes during the Main Quest.

Classified
  • Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds.
  • Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies.
  • Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player.
  • Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake.
  • Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby.
  • Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room.


Miscellaneous
  • Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them.
  • Resolved an issue where players could load into a match before the host did, resulting in no player control.
  • Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown.
  • Resolved a camo issue where red spikes could protrude from a number of weapons.
  • Resolved splash art in loading screen where the wrong game mode would be shown.
  • Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected.
  • Added description in Create-A-Class on rollover for Special Weapon stages.

Blackout
  • GeneralItem pickups now stream in faster at the start of a match.
  • New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.
  • Various stability improvements and bug fixes.


Character Missions
  • “Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).
  • Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices.

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Joined: 13th Oct 2018
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13th Nov 2018

Thanks Mikey, thought only Dev put walls of text up lol. It is appreciated m8.
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Steam ID': Gandy
Origin ID: Gandy
Uplay ID: GANDY.T
Battlenet ID: Gandy#21974

Joined: 14th Oct 2018
Rank: Head Admin
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16th Nov 2018

Nov. 15 Update: PC Title Update, MP Gameplay Improvements, Zombies Fixes, CWL Custom Game Updates, A Note on Speed Cola + more

Our latest title update to Black Ops 4 has arrived on PC, with a long list of changes exclusive to PC joining changes included in this week’s global update. Unique gameplay balance updates are made on PC separately from their console counterparts, and the team takes the time needed to ensure each meta is adjusted accordingly. Check out the PC section below for what’s included just for PC players, as these notes cover multiple updates over the past 24 hours, including what’s coming in today’s newest update.

We’ve also made a handful of gameplay and quality-of-life improvements across all modes on all platforms, including improved melee attack hit registration and exploit fixes in Multiplayer, as well as several more crash fixes and gameplay issue resolutions in Zombies. These include improved stability across all Zombies maps and numerous updates to IX and Blood of the Dead.

This week in Zombies, we’ve introduced a modifier to the Perk system (lovingly known as “Speed Cola” in previous games) that increases weapon reload speed. In Black Ops 4, this modifier adds a +33% reload speed improvement. When combined with Fast Mags/Hybrid Mags, it will have a combined effect of a 50% increase, which is the same as the highest increase in previous games. This preserves the role of these weapon attachments in creating the quickest-handling guns in each weapon class. Additionally, we wanted to ensure the reload modifiers from certain Pack-a-Punch versions of weapons are still meaningful, which stack with the new “Speed Cola” tuning values. As always, we will continue to monitor game balance and continue to make adjustments as necessary.

We’ve made the following updates to the game (Global):

Multiplayer

Gameplay

Improved melee attack hit registration. More improvements to come in an upcoming patch.

Added enemy attachment information to Killcam.

Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.

Create-a-Class

Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.

Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.

CWL Custom Games

General

Specialist Equipment restrictions are now implemented as intended.

Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.

Torque

Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.

Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.

Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.

Maps

Nuketown

Closed an exploit where players could grapple on top of the red shed.

Firing Range

Closed a cover exploit on top of some sandbags.

Scorestreaks

Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.

Modes

Gun Game

Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.

Challenges

EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.

Zombies

Stability

Global

Fixed a crash that could occur when a player disconnected while the Chakram was thrown.

Fixed a crash that could occur when the Blightfather performed its tracking missile attack.

Fixed a rare crash that could occur while using Anywhere But Here.

Fixed a rare crash that could occur while using the Chakram throw.

Fixed a rare crash that could occur upon Homunculus death.

IX

Fixed a crash that could occur when fighting the Destroyer during the Main Quest.

Fixed a crash that could occur upon completing the Arena Rock side quest.

Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.

General

Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.

Closed an exploit where players could use certain Elixirs without consuming them.

Blackout

Characters

Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.

General

Miscellaneous

Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.

Fixed a crash that could occur when switching between modes.

Fist Bump returned to the Gestures menu.

Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.

Black Market

Resolved an issue where current Tier progress could be reset by acquiring a Special Order.

Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.

We’ve made the following changes to the game exclusively to PC, in addition to balance changes and fixes from this week’s global update and the changes listed above:

General (PC ONLY)

Stability

Fixed a crash occurring on CPUs that don't support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.

Fixed a rare crash during the first seconds after launching the game.

Gameplay

Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.

Added a gameplay option for ADS sensitivity trigger timing.

Added a gameplay option to remove hitmarker visual and/or sound.

Added an option to toggle Asus Aura RGB effects On or Off.

Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.

Fixed an issue where the Push to Talk keybind would not work with an overlay opened.

Miscellaneous

Resolved an issue where the player could not name Paintjobs.

Fixed an issue where the player could not change reticle color with the mouse.

Added visual improvements on tooltips throughout various menus.

New messages will now always be displayed in the chat box, including callouts.

Aligned buttons in the Custom Games lobby.

Multiplayer (PC ONLY)

General

Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.

Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.

Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.

Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.

Weapons (PC ONLY)

SMGs

Saug 9mm

Hip fire spread increased.

Spitfire

Hip fire spread increased.

Slightly reduced the hip-fire bonus granted by the Laser Sight attachment.

Cordite

Hip-fire spread increased.

Tactical Rifles

Auger DMR

Slightly increased rate of fire.

ABR 223

Reduced delay between each burst.

Sniper Rifles

Paladin HB50

High Caliber I - Now grants a one-shot kill to shoulders and above.

High Caliber II - Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.

Fixed an issue where the game was not using the PC description for the Paladin and its attachments.

Blackout (PC ONLY)

Gameplay

Added a keybind to tag an item.

Added Perk activation feedback in the player HUD.

Pressing the Interact key will now close the Stash while looting a Stash.

Resolved an issue where players could use a Trauma Kit before the game began to start with 200 Health.

Resolved an issue where the "Toggle" healing would heal faster than the "Hold" option.

Resolved an issue where the Free Look mode would make it impossible to move the RC-XD.

Stability

Fixed a crash occurring when aiming down sights using a Hades equipped with a 2x scope.

We are also currently aware of some issues that were introduced with the new title update on PC, and the team is working on fixing the following issues:

Left arrow to navigate through Custom Classes in the Create-a-Class menu is missing.

Players can still change tabs by using the “Navigate to Previous Tab” and “Navigate to Next Tab” keybinds.

Hitmarker options are not always set to their default value when launching the game.

New options were introduced to allow the player to remove the visuals and/or audio for hitmarkers. If you wish the enable them, you will find the following options in the Interface tab in the Options menu:

Hitmarker Visuals

Hitmarker Sound Effect

Damage-Based Hitmarkers

There are other issues on our radar at the moment, with fixes also underway. Please keep your feedback coming, and we’ll provide status updates here in future posts.

-Treyarch
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Joined: 13th Oct 2018
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17th Nov 2018

Thanks again Mikey, I love you m8.
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Steam ID': Gandy
Origin ID: Gandy
Uplay ID: GANDY.T
Battlenet ID: Gandy#21974

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