20Hz server tick rate in multiplayer
Forum » Games Section » Black Ops IV
Joined: 7th Nov 2015
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21st Oct 2018




tl;dw - multiplayer server tick rate reduced from 60Hz to 20Hz (which is abysmal - also a bait and switch from the beta). No wonder I've been hearing your complaints about lagginess etc in channel...
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Origin: 1f55 / UPlay: TROG-devnull / Battle.net: devnull#21383

Joined: 14th Oct 2018
Rank: Head Admin
Likes 27
22nd Oct 2018

Here’s Treyarch’s response to the network situation:

We’ve also noticed a lot of discussion around network performance over the past couple of days and wanted to take a moment to address this directly. We’re constantly working to optimize the game, and particularly network performance, to ensure the highest quality online experience for our players. For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors.

Now that we’re past the initial launch of the game, we are focusing on fine-tuning network performance around the globe, using the real-world data that we have collected. Over the course of the next two weeks, we will roll out several updates to our network setup that will continue to improve upon the experience of our players since launch. As we have always said, launch is just the beginning, and we’re committed to making Black Ops 4 the best-supported game we’ve ever delivered. This is a journey that will involve constant adjustments, improvements, and additions. We appreciate your continued support and patience – thank you!
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Joined: 7th Nov 2015
Rank: Admin
Likes 223
22nd Oct 2018

QuoteFor a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors.


Translated:
QuoteWe are using scaleable cloud infrastructure that allows new servers to be created instantly as demand increases, however Activision told us to save money by cutting back the number of servers we spin up by crippling your online gameplay instead.

But now that we have been caught, we'll get it back to what it should be, and milk you lowly cattle elsewhere for all you're worth. We are fully committed to selling COD PointsⓇ.
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Origin: 1f55 / UPlay: TROG-devnull / Battle.net: devnull#21383

Last Edit: 22nd Oct 2018 by /dev/null
Joined: 14th Oct 2018
Rank: Head Admin
Likes 27
28th Oct 2018

https://charlieintel.com/ ... 64hz-as-of-oct-27th/

Link to what looks like 60hz servers might finally be here or coming very soon seems it might be a staggered update
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Last Edit: 28th Oct 2018 by Bunny
Joined: 7th Nov 2015
Rank: Admin
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28th Oct 2018

Seems to just be the US servers at the moment going by comments in r/pcgaming
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Origin: 1f55 / UPlay: TROG-devnull / Battle.net: devnull#21383

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